Manic Ramblings and Delirious Ranting re: Transmetal IIs 1/3/99 Minor Season 3 SPOILER ahead. Well, actually, it's a MAJOR spoiler, but by this time everyone probably already knows it, thanks to some screaming headers a couple of months back. It might even have been revealed already in the episodes that have aired, but I wouldn't know since I STILL haven't seen them yet. Anyway, if you want to remain 100% unspoiled, stop reading now. Otherwise, roll on, baby, roll on. Now see, wasn't that more fun than me not including the spoiler space, someone else scolding me for it, me angrily replying, and half the group jumping in on one side or another for or against spoiler space, and the whole thing turning into a colossal debate which eventually degrades into an argument over Hitler's motives in World War II? Ahem. To the point: when I couldn't find the Strawbs and King Crimson CDs that I was looking for this evening, my lust to spend carried me to the local Walmart for the first time in many months, where I plonked down way too much money for four of the new TMII figures. Oddly, I passed on Sonar (the bat-guy Maximal), who was the only one which impressed me in the initial photos. Instead I got Cheetor and Dinobot (the two figures slated for the show -- that's the spoiler), Ramulus (based on everyone's recommendations), and Scarem, whose creature mode struck me as cool. As for Op Minor, he looks worse in person than in the photos. Initial impressions: Dinobot: blows the original out of the water! Messy robot but cool! Cheetor: decent beast; crap robot. Must-have only for show completists. Ramulus: Not as fantastic as everyone indicated, but still quite good. Scarem: Freaky. Me like. Has problems but not bad. DINOBOT: The pix on the 'net made this guy look the size of a Regular to me, so it was a bit of a shock to see just how big he is in the package. He's basically creamy white, with dark blue torso and maroon chrome shoulder pads. His dino mode looks killer, literally: he's got claws and spikes all over the place, and a nasty looking dino head with huge mandibles of death. He captures the feel (if not the look) of a velociraptor much better than the original Dinobot toy did. His tail is excellent: it contains a rubberized middle section; a segment near the base causes it to swish back and forth when turned -- a perfect recreation of the motion that the original Dinobot used to make on the show. His legs (which become his robot-mode arms) are vastly more posable than the original, and look cool in almost any pose thanks to all the claws they sport. From what I've read, I had expected those simulated "hoses" (which run from mid-limb to his arms and feet) to get in the way, but so far I haven't discovered any limitations that they impose on posing him (though they do make it a bit harder to get him to *hold* those poses.) They are made of the same kind of soft pastic as Depth Charge's knee-cap thingies, so they do bend when they need to. What *does* block certain poses are small tabs right by the joints on his claws, but they look like they could be filed off. His head can look up but not down; he can also look a bit to either side. Aside from that, my only real problem with this mode is the way the beast arms come off his torso -- something about them just doesn't look right. Transformation to robot mode is confusing as all heck the first time through, since there are no clear "beast parts" or "robot parts" aside from the heads. Once everything is in place, however, there are a number of hole-and-posts to keep things in place. The robot mode... ain't too great. His limbs are a bit too spindly; his claws can be bent into something which barely approximates hands. There's no place to put his tail (which BTW is permanently curved to one side when not in use.) His chrome pieces become shoulder pads which almost completely surround his head, blocking his vision in most directions. Two soft-plastic pieces attached to the chrome bits look as though they were originally meant to swing out of the way somehow (look at how they're attached on the inside of the chrome pieces), but now they just sit there and make the blockage even worse. The robot head captures some of the feel of the original Dinobot, and for once those spikey teeth don't look out of place. He's got a single round "infrared"-lookin' eye. Heh. "The Borg take Dinobots body and assimilate it, WITH HONOR!" Overall he looks more like the Terminator than a Transformer, but whatever. Just put him back in dino mode, and he's cool again. CHEETOR: Beast mode looks cooler than I had anticipated. It reminds me a bit of the Hellhound drone that the Mayhem Attack Squad used in the UK comics, or maybe the Invid Hellcat drones from the Sentinals series. His bent back makes him look more like a monkey than a cat, especially since his head is kind of invisible alongside the huge bulk of his torso. The lack of proper wrist jointing impairs his posability in the front legs. He has a cannon mounted on his spine, which lifts up to fire (revealing really cool spikes underneath it). He isn't symetrical; he's got chrome highlights (armor?) on his left side beast limbs but not the right side. Oooo, there's his "spark crystal" (under the chrome molding on his leg). Hmph. Big deal. Personally, I wouldn't have even mentioned it on the packaging, but rather just left it as a cool little surprise. Transformation is pretty simple and easy, just rotate the beast head into the chest and flip out the robot head, then fiddle with the limbs till everything looks satisfactory. Like Dinobot, he lacks any place to store his tail in robot mode. Yeesh, his robot head has achieved new heights of unpleasantness. He's sporting a lopsided scowl, with upper teeth sticking out on one side of his mouth, and lower teeth bared on the other side. One eye is narrowed, the other not -- he's giving you a cockeyed stare. Except for the head crest, it really looks more like an evil Silverbolt than Cheetor. And that awful "hair" molding is back... Cheetor looks like the wolfman's brother. Finally, the face is all grey, except for the eyes; something about that doesn't look right. His left arm is stuck in a 90-degree bend at the elbow; combined with the three outstretched claws that form his hand, this makes him look like he wants to shake your hand. Well, actually, combined with the scowl on his face, it looks like he's being forced to shake your hand against his will. His right arm is almost as inflexible at the elbow, despite the presence of a ball joint; the wrist on this arm doesn't have a rotator joint, meaning he's eternally holding out his hand palm-down. At the wrist is attached some sort of useless chrome thing that looks like Cyclonus's head with a hole where the face would go. The instructions call it a shield, but it seems rather small and poorly-placed. His legs are nearly as hobbled as his arms; he can't straighten them at the knees, meaning he's eternally crouching. Something about his proportions is displeasing to me. His chest is too big and barrel-like; his thighs are too fat, his ankles too skinny; his arms stick out too far from his side. Overall, I just don't like this mode much at all. Tricks: Don't forget to swing the arms up at the shoulder, or his proportions will look even worse than they do already; this task is made much easier if you pull the arms out from his sides just a little, so they slide over the small posts that hold them in place. His launcher is removable by the same dubious system as Iguanus/Megatoron's tail/gun; the cool spikes serve as the handle (a function they do not perform very well.) When going back to cat mode, remember that the backside of the piece that holds his robot head ends up as part of his back in beast mode... I forgot and had a dickens of a time figuring out how his waist connected to his cat torso. RAMULUS: Strange... his package art looks almost like a cell-animation cartoon, rather than a painting. His beast mode looks stupendous, with just one little complaint: how the hell can he see where he's going if he's staring at the ground beneath him?! Efforts to get the head to point forward are futile due to the way it's hinged; when I tried, his mane and horns popped off and flew across the room. Guess he really is going to ram some stuff, 'cause he sure can't see where he's going with his head like that. Otherwise he has terrific proportions and good coloring, and the horns look awesome. The view you get when he's in the package doesn't really do him justice; you've got to take him out to see him well. Well, I should admit that his rear hooves are vastly oversized, but they still look cool, if not realistic. Like Cheetor and Dinobot, he has one main color (slate grey), two secondary colors (dark brown and ruddy maroon chrome), and small amounts of a highlight color (dark blue). Looks like the designers learned the lesson of putting too many colors on a figure... thank goodness. Now if only we can get them over their Spawn fetish... Transformation is harder than Cheetor but easier than Dinobot. He has nice proportions, and better yet he has normal-looking fists instead of claws or some such. I'm not sure I see what everyone was raving about; maybe it's just that he's good in comparison to the rest of the lot. Something about him evokes the feel of a G1 Transformer -- I think it's the smallish arms and huge boots. He DOES look nice... I guess I was just expecting another TM Tarantulus or something. His mane and horns form a weapon of some sort; a lever makes the horns kind of wave toward each other like the original Airazor's wings did. His face sports the same cockeyes as Cheetor, but at least his mouth is symetrical. About the only limitations on his movement are a lack of ankles and a head that moves only side-to-side. Cripes, it just hit me -- with those wrist- mounted claws and 'winged' face, he bears an uncanny resemblance to the X-Men's Wolverine. Wierd. Taking him back to beast mode is tough. Going the other way, you were pulling out stuff; here you have to figure out how it goes back in. TRICKS for this transformation: don't forget to push the robot head back down; after that everything else falls into place. The robot fists do NOT go on those two pegs that they end up next to; those are for the robot mode only. And alas, there appears to be no way to keep his lower torso from flapping around loosely. SCAREM: Yeah, he scared me alright, as I was taking him out of the package. Pushing him out from his plastic molding makes him look like some kind of Aliens monster rising from its cocoon or something -- freaky. Bug mode features two Big Horkin' Claws in front, and two oddly jointed pairs of bug legs which I quickly discovered can be joined together by a single hole-and-post. These become his robot legs, and answer another of my repeated complaints -- that of insectile legs sticking out from all over the place from the robot mode. It's nice to see them addressing this problem, even if this attempt is a bit weak since it leaves him without functioning knees, and the two insect legs tend to come apart. Otherwise his transformation is pretty standard; just flip the insect head onto his back (instead of the chest), rotate at the waist, and swing the carapice halves out of the way. Space that is wasted on the spark crystal could have been used to get those carapice pieces out of the way; as is, they end up in *front* of his shoulders, meaning that -- like Dinobot -- he can't really see anywhere but directly in front of him. His arms are all bent out of shape (that seems to be the key phrase for TMIIs, actually). Instead of hands he has molded chrome sawblades with giant sickles hanging off of them. He can't bend at the elbows because of the way the socket for the ball joint is made -- it has to be that way to get the claws into position for beast mode. Beast mode stands well on its legs, thanks to the unjointed front pair of legs. Color is reddish-orange limbs, green chest, dark silver-blue chrome back and claws -- a nice mix. For some reason, perhaps because both his modes are so squat, he strikes me as a Transmetal version of Powerpinch (though the similarity is nowhere near as striking as the Razorclaw/Rampage pair.) At any rate, he's well worth $5; if Ramulus weren't so nice, I'd call Scarem the best buy of the bunch. Overall: I'm not nearly as displeased with the TMIIs as I thought I would be; in fact I rather like the ones I got, possibly excepting Cheetor. They're not sensational; but they are pretty cool. Yes, my list of complaints is long -- but then, it always is. :]
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