Manic Ramblings and Delirious Ranting re: TM Scavenger, Airazor, Terrorsaur, and Optimus 8/12/98 Tonight I set out on my usual Transformer hunting rounds: South Philly TRU, Walmart by the Delaware river, and finally the Baltimore Pike TRU out in the 'burbs near my bank. I was hoping to find Rampage, OpOp, and Depth Charge, but came up empty handed on that count. Still, I finally found Scavenger at Walmart, the first time I've seen or heard of him in Philly. I scooped him up; it was the last one they had out. I sure hope the new TMs don't take that long to show up! BTW, let me say that putting a Walmart in such a scenic location makes it a lot more bearable to go to. I hate Walmarts, and I hate big parking lots. But having the river right there, with all its boat traffic and the Ben Franklin bridge in the distance, with the Philly skyline nearby, makes driving into it [the parking lot, not the river :] an enjoyable experience. Inside the store is a different story, of course; the usual floor-to-ceiling barrage of cluttery merchandise overwhelms the customer from the moment you walk in and makes one feel like a visitor to the planet of Junk. Shoot, it's such a generic Walmart that with a little imagination I can pretend I'm in the one back home in Louisiana, rather than Philadelphia. And it's so unpleasant that I won't go there for any reason other than to hunt for new Transformers. Anyway. I figured I'd jot down the various impressions of Scavenger and all the other Transmetals I've been picking up piecemeal over the last month or two, so here goes... SCAVENGER: "Scavenger"... yeah, right. This is Transmetal Inferno. The ant mode head is practically identical. And he's exactly the way you'd expect a TM'd Inferno to look. Still, if only for simplicity's sake, I won't pull a Raksha and refuse to call him by the name that's given on the package. However I do really want to know why his name was changed... was it because of his death in "The Agenda", or because the original Inferno had *just* come off the shelves when this toy was due to start shipping? Or... something *else*? The ant legs are his most striking feature. They're very long, and all six have THREE joints apiece, two ball joints and a hinge joint, which allows unprecedented beast mode posability. All those leg joints give him a very high fidget value, which is very important in my book. Like Transmetal Tarantulas, they're wonderfully mechanized; each ends in a short "landing skid", the kind of thing that forms Rhinox's vehicle mode but thinner. The ant legs end up mounted on his arms a la the original Tarantulas. You can almost double his robot-mode height by sticking the rear ones straight up into the air. He doesn't stand up on them tremendously well, but you can duplicate so many Inferno poses with them (his Tanker Bug stance from "Other Voices" part 1, for example) that I'm willing to forgive this... it's pretty much par for the course with BW, anyway (though somehow I'll be disappointed if Rampage can't stand on his beast legs.) Scavenger's other beast mode limbs (antenna and mandibles) are also mechanized, and also look very cool. His ant head -- in fact, his whole body all the way back to the abdomen -- has an unfortunate tendency to come apart down the middle (no splitting headache jokes, please); in fact that's the first thing it did when I finally got him out of the package [man, I am dreading all the twisty-ties that Optimal Optimus is going to have! :] His ant body can bend up-and-down at the abdomen-thorax joint and in the middle of the thorax, but twist him sideways at the latter joint and he comes right apart. His vehicle mode is pretty groovy, much better than I'd expected from the newsgroup reports. I thought from the pictures I'd seen on the Web that his legs somehow were in on the act, sorta like how Waspinator's wings become jet wings and tailfins. But no, you just swing 'em out of the way, and Scavenger is instantly rolling on four free-rolling rear wheels and two hidden front ones, actually nothing more than a pair of rubber bands that, when rolled, make the drills on his front end spin. [Those rear wheels, BTW, remind me of the oversized quiesinart that Megatron had in the G2/GI Joe cross-over. :] This leaves a lot of possibilities for posing the legs Scavenger is a nicely Transmetaled analogue of his original Inferno self. The four rear "wheels" end up as a neat little backpack, and very much bring to mind Inferno's quad thrusters. Likewise the top of his ant-mode abdomen (a shield-like orange chrome piece) ends up hanging off his butt much as Inferno's abdomen does. It's worth noting that this piece has blood vessel molding on its underside that looks a lot like the trunk and branches of a tree. :] He retains the Inferno toy's slightly gimpy look; he's not quite as tall but just as skinny and oddly proportioned. He has the thunder thighs and skinny ankles that have become so common on BW toys... funny how G1 always went the other way -- skinny thighs, with huge legs below the knees (the comics occasionally referred to them as "boots.") His arms would definitely look better if they had some real hands on the end of 'em instead of the drills; the arms have a blocky, unfinished look that could use a good fist to round it off. (Those drills fold 90 degrees out of the way, but I haven't yet figured out which mode this is supposed to be used in.) To make the arms worse still, the halves of the ant head end up hanging off the back of his arms, with no pegs or anything to keep them out of the way. Together with all the ant legs hanging off them, this means his arms are a huge mess. Scavenger's face looks like the version of Inferno's from the Beast Wars show -- if you grabbed it by the chin and pulled down on it till it was stretched flat, that is, and then had him grin really big. Scavenger has anime-esque horns sticking out of his head, and I have to say that they're among the coolest head ornament that I've ever seen on a TF. Finally, his head has two slightly-detached "shell halves" surrounding the central portion of it; combined with the rectangular horns, it makes me want to pull the horns apart and say "Now light our darkest hour!" His colors are a bit messy, a fairly even mix in robot mode of translucent Inferno red, chrome orange, and flat green, brown, and grey. Five major colors are a little much IMO, since none of them really predominates. Replace the brown with the grey, or vice-versa, and I think he'd probably look better. He's an equally big mess in ant mode, where the red organic-looking ant head appears oddly grafted onto the rest of the orange, grey, and brown mechanistic body. Three main colors are about the max you can get away with, I think, before a toy starts to look cluttered and patchwork. Oddly, in vehicle mode the colors are a much better balance, since the drills add enough red to make the head not seem like an anomaly, and moving the head backwards brings it closer to the small red bits at the end of his abdomen (the robot mode feet.) One last color note: the orange chrome on the abdomen piece fades into red chrome at the edges, a nice touch. Overall, a solid toy. Colors hurt his appearance a bit; robot mode is rather ill porportioned; but otherwise he looks great and is a lot of fun to play with. Market him as TM Inferno and people would be going gah gah over him. TERRORSAUR: People keep raving about Terrorsaur and Airazor being their favorites of the whole year, but I still maintain that it's mostly just the "newness factor". Remember, people were saying the same thing about Rattrap and Waspinator not too long ago. Give it a couple of months, and I bet that for most folks they won't seem any better than, say, TM Megatron. I like 'em both, to be sure, but I don't feel they're in quite the same league as Megs, Tarantulas, Cheetor, and Silverbolt. So anyway... Terrorsaur _does_ have the advantage of evoking his television appearance even more than his original toy did. His robot form has several short, stubby, gothic wings sticking out in various directions; he also has a couple of rounded notches atop his shoulders that could be interpreted as his shoulder cannons. In beast mode, he can flap and bend his wings, almost to the point of wrapping them around himself, cape-like, as Terry has been known to do on the show ("A Better Mousetrap" and "Equal Measures", for example.) The beast mode looks great in general, surprising considering how "strung together" the wing structures are. His vehicle mode is a bit iffy -- for example, the hinges for the engine covers can open out to 90 degrees or so, but if you take them that far he comes apart. Still, it is provisions for the vehicle mode that make him so much fun to play with. With so many hinges and joints, there's all kinds of ways you can turn and twist him into Cybertronian "vehicles", even to the point of having him fly in the opposite direction from what the designers intended. He suffers from the same sort of coloration hodgepodge as Scavenger; however, because several of the colors are dark, it's less noticeable. In robot mode, brown, light gold, gold chrome, and purple are mixed pretty evenly. Purple and gold chrome dominate the beast form, a very nice combination that is hurt somewhat by the brown that shows up on a few parts. Replace the brown with more purple and he'd look even better. My list of complaints is rather lengthy. First, he suffers from elbows that don't quite bend to a 90 degree angle, a disability I refer to as Pretender Syndrome since I've corrected it on so many of the G1 Pretender robots. IMO elbow and knee joints should be able to bend all the way back on themselves if at all possible; there's really no reason why his shouldn't. As I've mentioned before his beast head would be vastly improved by a simple hinge joint at the neck, allowing him to strike even more classic Terrorsaur poses. His beast foot claws spread apart to form huge robot-mode feet, but because of loose hinges they're practically worthless in supporting him. And finally on the bad list is THE CLAWS. (The claws are our master! The claws choose who will stay and who will go!) These oversized talons look *great* in his beast mode... but they become his hands in robot mode, and for someone who once had five normal digits at the end of each arm, that just ain't right. Also, they're painted a metallic forest green that doesn't match anything else on him; consequentially he looks like he's wearing nail polish. I would really have appreciated some flip-out fists instead of these monsters. Overall, a good idea, but it needs a bit more tweaking to get it just right. AIRAZOR: Of all the Transmetals I've seen, this one least captures the "feel" of the character it represents. Some of that might be because it was derived more from the toy than the show appearance. In retrospect, Airazor's original toy was pretty bad, and not just because it differed radically from the television version. This is a worthy update, but it doesn't quite scream "Airazor!" at me the way Waspinator or Cheetor do with their respective characters. Airazor suffers a bit from being a robot with a bird backpack, but looks much better in the process than, say, Retrax or Silverbolt from Magnaboss. She's tremendously top- and back-heavy, but there are ways around this, particularly since she has strong ankles that can hold her in place while leaning forward. I really like the way the bird claws hang under the arms in robot mode; I hope those will be weapons if this toy makes it into the show. And I do hope the toy makes it to the show; you can't just kill off a babe like Airazor. And if I haven't mentioned it before, Airazor is a babe! :] Speaking of that... Walky; those aren't breasts! At least they aren't shaped like any breasts _I've_ ever seen. YMMV. The colors on this toy are rather nauseating. It's only DVD's "angel/demon" analogy for Airazor and Terrorsaur that keeps me from really disliking them. In random places we've got white, maize yellow, metallic blue, a blue-tinted silver chrome, and bright orange and red highlights. Ugg, what a mess. To the designers' credit, the main robot body is primarily yellow, with a few highlights. Unfortunately it's not IMO a very attractive mix of colors. If they'd cut either the blue or the yellow the toy's looks might be greatly improved; as is, however, there's a bit too much to deal with all at once. I *really* like the off-silver chrome used on the engine cowlings, however. Very cool color, appropriate for a pontoon plane. My other complaint is not limited to Airazor but to almost every bird-like Beast Wars toy we've gotten -- both Airazors, Magnaboss component Silverbolt, and both Terrorsaurs. So far, not a one has had realistic bird legs. The bird legs and feet invariably become either arms or legs, which means they're much more massive and fat than real bird legs should be; additionally, it always makes the beast look like it's squatting instead of standing. Just once I'd like to see all the limbs unfold from the beast torso, and have thin bird legs that fold away somewhere else. For that matter, I'd really like to see some BW transformations -- bird or otherwise -- where the beast limbs ALL get folded into the torso, and the robot limbs are ALL distinct and separate from the beast limbs, instead of ending up as backpack kibble or becoming robot limbs. Maybe if Animorphs has some influence on BW engineering... In a previous post I mentioned that there are basically three workable ways to position her backpack kibble (the wings, engines, and shield plates.) The first two are with the hinge that holds all this junk swung to the "up" position. This puts the engines behind and outside her shoulders, giving her a well-proportioned, powerful look. The wings can be swung straight up behind her, like a short version of what Terrorsaur has on his shoulders. Alternately, they can be swung down to trail along behind her like an extra pair of feet, which seems to be the biggest preference among newsgroupers since it allows her to stand upright without tumbling over. Unfortunately, it's also the least aesthetically pleasing position, IMO. For the third and final position ("Find any new *positions*?") rotate the "kibble joint" down ("Push it to the down position. Down, understand?"), swing the wings all the way up, then lift the tail fin section a bit and push the cowlings back till they're snug up against the tail fin. Viola, a G1 Seeker look. Very cool. Dave Van Domelen mentioned that it's hard to get the smaller strut unfolded; actually it's just tricky -- the pontoon has to be rotated just right or else it won't come out. Several people have mentioned that the pontoons can be flipped out in robot mode to act as shoulder cannons. This is true; however, they're not so much shoulder cannons (which for me implies something like what Bluestreak or Soundwave have) as they are the kind of "gun on a stick" arrangement that the base defenses use in the BW show. And like the base defenses, they're rather easy to break if you twiddle with them very much. Luckily they pop right back on. Overall: Doesn't look as cool as Terrorsaur, mainly due to the colors, but works a bit better and is a LOT of fun to play with. TM OPTIMUS PRIMAL: For a long time I didn't think I'd get this toy, but I suppose it was pretty much fated after I bought TM Megatron. To my surprise, I really like him, maybe more so than the Ultra version of Primal. Part of that has to do with the fact that he looks *exactly* like he does in the show. I heard at BotCon that after a while the HasKen execs ordered the animators to stop altering the characters so much from their toy appearances. IMO it was a very good decision; it'll only increase sales for them, and for us nothing's more frustrating than knowing there will never be a toy that closely resembles one of your favorite characters -- who here wouldn't kill for a show-perfect Airazor, Blackarachnia, or Dinobot? OTOH, the Transmetals are generally so cool that I can't imagine what the animators would alter on them if they were free to do so. Shows just how far BW has come since the days of Razorbeast and Iguanis. I really dig Primal's hoverboard. I dunno, something about it just looks cool. Maybe the fact that it's a good proportion to the rest of him, unlike for example Cheetor's tiny jets or Rattrap's gigantic wheels. The way it unfolds and connects is subtle and clever... I still haven't quite got it down yet. The gun doubling as a propulsion jet is cool. The ape mode is about as good as a Transmetal ape could be, I suppose... I'm just not a big fan of apes in general as an alternate mode, but this one looks fairly decent. He has good coloration, with metallic grey and chrome blue dominating. Brown highlights (fists, shoulders, waist) and red trim complete the picture. I made sure I got a very blue one, to match the show appearance, just as I made sure my TM Megs had all-purple chrome. I really like his massively sculpted arms (he's like those guys I see on occasion that prompt me to think, "Gee, I wish I was built like that.") They contain a little transformation bonus; namely they pop open and you trade his mechanistic gorilla fists for organic robot ones. These new fists have that damn sculpted hair that they insisted on adding to all the early Transmetals. DAMMIT!!! HasKen, listen up! Robot heads do NOT look good with fur! >:] Still, trading the fists is a nice touch in light of how Ultra Primal's arms are. OTOH, one could see it as blatant admission that there's not much to his transformation. I guess they figured they couldn't leave such a big part of him untouched through the transformation process. Unfolding his robot head is a bit of a trip, mainly because it looks so much like the show. It's very rare that you get such a perfect reproduction of an animated figure. Good color mix in this mode -- brown and metallic grey, with orange-yellow chest and face. DVD disliked the chrome blue kneecaps, but they don't bother me... aside from popping off every other time I transform him. And of course, his backpack can unfold as it did in "Coming of the Fuzors" part 2, allowing him to use his clubs as guns. With them in their normal position on his back, he looks like he's wearing shoulder pads. Complaints: Legs are a bit gimpy and kibbled together; they look like they're supposed to end at the knees, and past that he's balancing on something or other. Face is ugly as someone or other mentioned [hi, Hooks! :] Finally, he's not a tremendously creative form. Arms become arms, legs become legs. Overall: He's not the most innovative TF, but I like him a lot more than I thought I would. Like TM Megatron, he's fairly low on fidget value, but he makes up for it with sleek, solid looks. Worth having. CHEETOR: Just an addendum to my last Ramblings about Transmetal Cheetor a couple of months back. Several people pointed out to me that, contrary to what I said at the time, Cheetor can indeed twist at the waist, and can move his head up/down and a bit sideways thanks to the arm joints that form his "neck". In light of that I must revise my opinion of him upwards. He's a damn fine toy. Still not quite up there with Tarantulas IMO, but very close. -- Robert Powersof the Ever-Mispelling .sig repowers@shell.faradic.net http://www.geocities.com/Area51/Corridor/6754 [Architecture and misc.] http://members.tripod.com/~repowers [Transformers] Just discovered that I've been spelling "delirious" incorrectly for two years. Do I qualify for another Dan Quail (yet another word whose spelling I'm unsure of -- Quayle? Quale?) Spelling Award? Or maybe I should keep the misspelling as a trademark... :]
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