Manic Ramblings and Delirious Ranting
re: What Defines a Character?
originally posted summer '98; revised Aug. '99
What *is* a character?
Nothing, in a sense. You can't go out and touch a character,
or talk to them, or photograph them. There's not single solid
entity that you can say *is* Optimus Prime, Megatron, Tracks,
Brawn, Starscream, Skyfire, or any of the rest. So how can
we define them? How can we say
a particular story or bit of writing *is* or *is not* a particular
character?
A character is a description, a set of traits, both physical and
mental. Yet those traits can change vastly, even within a
relatively short period of time, and still be the same person. If
I suddenly change into a flame-baiting troll, I'm still Rob
Powers... if hip-shaking Elvis suddenly becomes Vegas
lounge-singer Elvis, he's still Elvis... if Brawn gets killed by a
shot to the shoulder, he's still Brawn... despite the fact that
these things go against what the reader has come to expect
of such characters.
A character is a nonexistent entity that one or more authors
guide through a story. The entity consists of both a fiction
body and a fictional personality, both of which may change.
Neither entirely defines the character. It is difficult to say
without a doubt what a person is --I think I'm here, in my body
and all, but if I chopped off my finger, my arm, would I be any
less "me"? Is the missing limb still me? If I get a lobotomy and
forget how to write, I'm still me... though not necessarily the
*same* me. Intro philosophy classes go into great depth to
prove that it's hard to define precisely what a person is. And
likewise for fictional characters. You can define a character
as a set of traits, but those traits can still be changed. Yet it is
only in the context of a story that changes to a character's
personality have meaning; otherwise you're just manipulating
traits, adding and removing things from a list of qualities. Real
people don't change for no reason at all, and a believable
character shouldn't either. Whether it's seeing your brother
get killed when you could have prevented it, getting a ramrod
through your brain, becoming bored with the status quo, or
getting a brand-new body, there's got to be *some*
motivating force behind the change.
In some sense, a character *must* change. Change is what
life is, as much as we humans fight against it. Life is an ebb
and flow, a continuity, nothing static. Unchanging things
appear that way because of our limited perceptions in time
and space, but with a long enough view *nothing* is
permanent, not even the universe. A story is a series of
changes, actions and reactions. *Anyone* can pick up a pen
and write about a character, or at least use a character's
name. But if I write "Optimus smiled evilly as he slowly twisted
Spike's neck, relishing the popping of vertebrae as the
annoying earth germ's existence came to a messy end", is it
*really* Optimus Prime? Or have I pushed the character
outside their envelope of reasonable definition?
I think that's a workable definition of what a character is -- a
flexible, loosely bounded set of traits, like a dense circle that
gets thinner at the edges and gradually tapers off into
nothing. The above description of Optimus is WAY outside
his circle. Something like the following might be at the very
outer edge of the circle, very unlikely but possible in the right
extreme circumstances: "I am truly sorry, Spike," Optimus
said. "Please... forgive me." With that the Autobot leader
averted his optics and fired, vaporizing the human. The dense
portion of the circle -- the part that commonly defines the
character for most people -- can be stretched and pulled
according to circumstance and experience, making formerly
unlikely actions common place as time goes on. Likewise,
older sections of the circle -- paths of action and response --
might be closed off, becoming more and more unlikely as time
goes by. For example, although it's certainly possible for the
characters below to carry out the following actions, I think the
following scene is so far outside their personality circles it's all
but impossible:
"Look, Megatron!" Optimus shouted.
"What is it?"
"Daisies! A whole field of them!"
"Ooooh, pretty!"
The two robots joined hands and skipped across the field,
singing theSmurfs theme song in unison. Above them,
Unicron smiled. All was well with the universe.
Furthermore, the circle is different for different people. I
think Raksha's interpretation of the Decepticons is within
their circle, but far enough from the commonly-percieved
middle that most people are thrown for aloop by it. Yet
Raksha argues for her view of these characters with proven
facts, and has persuaded a lot of folks -- in a sense, she's
altered the circle, not just as she sees it, but as it's seen by
many Tranfans.
In some sense, then, a pop-culture character's personality is
determined by consensus. Megatron is evil because a lot of
ATTers think he is. But he's not, because a lot of ATTCMers
think he isn't. He is, and he isn't. He's both and neither,
because he's not real, and yet you can't just makeup anything
you want and say it's Megatron, because there are certain
indeterminate things that make him *Megatron*.
A character, no matter how strongly you relate to them, no
matter how "real" they seem, is nevertheless a construct of
the mind. As such, it is non-concrete and cannot be said to
have an absolute truth. Characters are influenced by the
people who write them, the people who voice act them, the
people who illustrate them, and the people who read about
and view them. Characters are a composite work, a
collaboration between the writer and the reader, and thus will
be slightly different for each person.
You may disagree, but consider: if a character is not open to
interpretation, then there must be some absolute defining
truth for them. And where would such a truth exist? Where
does a _character_ exist? On celluloid? On paper? In the
reader's mind? Subspace? In the reader and writer's mind
only, I have to say. Sure, they exist on the TV screen, but
that's just celluloid. Does a single cell ofthe cartoon that
shows Starscream actually contain him? No, because there's
a million other cells that also show him. Each is just an
interpretation, a representation -- the character is the sum of
all these representations, the sum of their every word and
action and expression.
Optimus Prime is not the same being to me that he is to (for
example, since this paragraph was orginally addressed to her)
Raksha; how can either one of us claim that we hold
exclusive knowledge of who he is and the other is irrefutably
wrong? We can't, precisely because there's no real Optimus
Prime that we can go out and get to know and ask "why did
you do this?" and "how do you feel about that?" In the
cartoons, he took certain actions and said certain things, but
however much we may conjecture about his motives for those
actions, there is still no actual entity that *is* Optimus Prime
and actually *contains* those motives. It's all in the minds of
the fans and the creators... and therefore it's all (to a certain
extent) interpretations.
Likewise -- suppose the G1 cartoon writers really did intend
for Megatron to be the embodiment of all evil (which, given
the nature of Hasbro, would not surprise me). Obviously they
didn't seal up all other possibilities, since many fans see him
otherwise. But if the writer doesn't have the final say over
what a character is, then obviously there's a component
that's left up to the viewer. And that is going to vary from
viewer to viewer: that's interpretation.
What all this basically means is that it's very hard to say that
something IS or IS NOT a character with absolute certainty. It
doesn't mean a character can be written any old way and still
be the same character. But it leaves a lot more doors open,
room for greater lattitude in interpretation. You CAN,
however, argue that certain actions are so far outside a
character's envelope of responses that it is pretty much
impossible for him to take those actions.
No one person entirely owns a character... or even controls
them. When we speculate on a character's "motives", what
are we really doing but assigning our own thoughts to them?
The character's "motives" aren't anything real, beyond what
the writer may or may not have had in mind; you can't even go
out and touch a character, let alone the *thoughts* of a
character. Why did Hot Rod jump Megatron in TF:TM? A
desire for glory? Or a selfless attempt to protect Optimus
Prime? The writer may not have had either one in mind. We
can only assign one of these motives ourselves, as viewers,
and argue in favor of that motive so that others will agree with
us. Consensus determines character, and even consensus
isn't right -- since the "consensus" will be different for every
different person.
Most people have no idea what, for example, my character
Lash looks like, since there are no pictures of her on the 'net.
If I write that she slugs Thundercracker and knocks him out,
you the reader are going to form a very different view in your
head of the scene than I would, simply because I already
have an image of what she looks like and you don't. There's
very little chance our two images would coincide. Is your
image therefore "wrong"? Despite how I feel as the creator
of the character (that she should basically look and behave
however I intend her to), I can't really say that whatever
picture you form is entirely incorrect. And this is just physical
appearance we're talking about here... if there's room for
such leeway in a "concrete" thing as that, think of the
possibilities for abstract concepts like motivations, thoughts,
desires, etc. By contrast, if we meet at BotCon and you slug
me and knock me out :], there's only one correct and
accurate version of the sequence of events. No room for
interpretation.
A fanfic writer could write "Megatron does this that and the
other", and depending on what the actions were, it may or
may not seem like what we think of as Megatron. If the writer
puts down that "Megatron *thought* this that and the other",
it ascribes a motive to those actions. Those motives may or
may not coincide with your ideas of what Megatron is "really"
thinking and therefore might seem wrong.
In the cartoon, a definative set of actions that are very
Megatron were set forth. You and I both see them and
agree, that's Megatron. How we judge those actions, and
what motives we ascribe to them, may be very different, but at
some point, despite all the judgements, there must be a set
of actions that all interpreters agree are possible for the
character -- the center of the character's circle, I guess.
What, then, makes a character a good or bad one? There's
many criteria: are they realistic and believable? Are they
interesting? Can the reader relate to the character's feelings
or their situation? Are they consistently written? I've mused
that perhaps the more people's interpretations coincide, the
better written the character is, but I don't think that's it --
many of Shakespeare's greatest characters were wide open
to interpretation. I guess there's no one set way of defining a
"good" character -- they can be very concrete and definate, or
more open to interpretation. I guess as long as they speak to
the reader in some way, they're a good character -- they can
be amusing like Waspinator (evoking empathy for their trials
and tribulations), admirable as many folks see Optimus Prime
(seen as a role model), or any of a thousand other reactions.
And perhaps having them seem more "real" by making them
well-rounded is simply a way of making the delivery of this
emotional connection more palatable to the mind.
A quick aside: an idea floated around every now and then is
that the Transformers -- especially those of early G1 -- aren't
simply normal characters, but rather archetypes -- super-
characters, characters set in stone, facets of the human
condition taken to an extreme. As the first person to propose
it stated, "Red Alert isn't just paronoid; he IS paranoia."
Tracks is vanity; Bombshell is gluttony; Starscream is
ambition; Rhinox is death; and so on. In this sense, we
wouldn't expect the characters to change at all; they are the
embodiment of some element of the human psyche - much
like the gods of Greek and Roman mythology. Considering
the "extreme" personalities many TFs have, this is certainly
one legitimate way of looking at Transformers.
I do think it's neat that you can consider Transformers this
way. However, I don't use this viewpoint myself, either in
writing stories or in thinking about them. To me (and I want to
stress that I'm speaking personally here), it's too limiting. It
basically means that a character can't change, that their
personality is set in stone, and that makes it harder to explore
them, harder to show the sort of emotional changes that
bring humanity to a story. Furthermore, such a person would
have a hard time functioning in a normal society (how long
could Strafe really continue to shoot random people walking
up to him before they locked him in a padded room for
everyone's good?) It's also limiting in the "good character"
department, since it seems to rule out many of the minor
everyday facets that make a character more real, more
believable. Real people aren't just agressive or vain or
arrogant all the time; they get mad, become happy, fall in love,
get bored, depressed, complacent, the whole shooting works.
It can be easier and clearer to define a character in terms of
one or two outstanding traits, but it won't necessarily make
them more realistic.
And a final thought: the "architypes" view skirts the edge of
another matter I've thought about some. Fans don't want
anything to change; they're happy with the static situation. If
they weren't, they might not be fans. Writers want to change
everything -- where's the pleasure and challenge in writing the
same static situation over and over? How can a story move
forwards without change? "Change is what's happening
here, people," Bob Forward said in one of his earliest posts to
ATT. Sherlock Holmes was killed off because his writer was
tired of writing him. But fans raised such a cry that he was
brought back. Ditto for Optimus Prime. And there are fans
who today detest the fact that Prime was brought back,
because it cheapened his "death". Death is a change,
supposedly an irreversable one, one that many fans didn't
like. Other fans may have liked it, even if they were fans of
the character. Still others might have disliked it, but found in
it some moving sense of drama or pathos that was
invalidated by having Prime return in TRoOP. It's human
nature to resist change; yet as I said above it's the way of the
universe.
I suspect that, again, this comes back to a personal
preference in the way people view things. Those that hate
changes perhaps look to the story for a solace and comfort,
something stable and reliable -- I suspect this might be the
"architypes" crowd. Those that prefer changes to come, are
more looking for a reflection of real life's ups and downs and
variances and cycles, like myself. One preference may be
more realistic, but the other might be seen as more
inspirational or mythical or something. Again, though I know
which one I prefer, it's all strictly personal.
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